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Bridging the Gap: How AI is Closing the Skills Shortage in Software Development

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  As technology continues to advance at a breakneck pace, the demand for skilled software developers only increases. However, despite this growing demand, the supply of skilled workers is not keeping pace. In many countries, there is a shortage of software developers with the necessary skills and knowledge to meet the needs of businesses and organisations. This skills shortage can be attributed to a number of factors, including a lack of education and training programs, difficulty in retaining workers, and an aging workforce. But with the rise of artificial intelligence (AI), the skills shortage in software development may soon be a thing of the past. AI is proving to be an effective solution for bridging the skills gap in software development. With the ability to learn and analyse vast amounts of data, AI systems are able to identify patterns and provide insights that can inform the development of new educational programs and training initiatives. Furthermore, AI-powered tools and sys

Hello, my friendly C++ teacher

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  Hello, my friendly C++ teacher is now available.  For this special occasion, on Feb 6, 2023, I’m writing this post myself, without the help of ChatGPT. Today I’m excited to present our new project to the world, named “Hello, my friendly C++ teacher”. This is a series of free e-books that contains an unedited collection of conversations between a student and an AI teacher. I have undertaken this project as a genuine learner of computer science. The documentation contained in this course is made available for several purposes. Like I said in the pre-launch interview, this is really a demonstration. It is a snapshot of the current state of AI learning as of February 2023. I’m convinced that this book, which seems surprising today, especially for those who may not have kept up with the latest developments in the field, is but a glimpse of what the future may hold in this regard. You can read the e-books for enjoyment and to learn more about AI-assisted education , or as a simple

"Hello, my friendly C++ teacher" COMPLETED!

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  All the teachers got together to make this delicious ice cream cake for you! Congratulations on reaching the end of "Hello, my C++ teacher" ! You have completed an incredible journey of learning, and we couldn't be more proud of your achievements. Your hard work and determination have paid off, and you are now equipped with the skills and knowledge to take on the next challenge in your programming career. Thank you for choosing this course, and for entrusting us with your education. We hope you will continue to build upon what you have learned and create amazing things with the power of C++. Well done! Version Française: Félicitations! Vous avez atteint la fin de ce parcours passionnant en programmation C++. Vous avez acquis des connaissances précieuses et avez fait un grand pas en avant dans votre développement en tant que programmeur. Continuez à pratiquer vos compétences et à explorer de nouvelles opportunités dans le monde de la programmation. Merci d'avoir choi

Chapter 6: Advanced C++ Theory and Program Design

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Congratulations on making it to the final chapter of "Hello, my C++ teacher"! In this chapter, we will delve into some of the more advanced concepts and techniques in C++. We will cover topics such as: Advanced class design, including inheritance, polymorphism, and virtual functions Design patterns and best practices for writing clean, maintainable code in C++ Advanced use of templates and generic programming in C++ Exception safety and error handling in more detail Advanced use of the Standard Template Library (STL) in C++, including algorithms and data structures By the end of this chapter, you will have a solid understanding of advanced C++ concepts and techniques, and you'll be ready to put your skills to the test in your own projects. Advanced C++ Theory Program Design and Architecture Last chance to look at your  Auxiliary Lessons   before you're out in the wild! This final chapter concludes our comprehensive guide to C++ programming. We hope that you have found

Chapter 5: Exception Handling and I/O in C++

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Welcome to the fifth chapter of "Hello, my friendly C++ teacher"! In this chapter, we will explore two important topics: exception handling and I/O in C++. Exception handling is a mechanism that allows you to handle errors and exceptional conditions in your code in a controlled and organised manner. By using exceptions, you can separate the error-handling code from the normal code, making it easier to maintain and debug your program. I/O, or input/output, is the process of reading and writing data to and from external sources, such as files or the console. In C++, you have a wide range of options for performing I/O, including streams, file I/O, and more. In this chapter, we will cover the following topics: Exception handling in C++, including try-throw-catch blocks and exception classes The basics of I/O in C++, including reading and writing to the console and to files Using streams for I/O, including the standard input and output streams, cin and cout Advanced I/O topics, s

Chapter 4: The Standard Template Library

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Welcome to the fourth chapter of "Hello, my friendly C++ teacher"! In this chapter, we will focus specifically on the Standard Template Library (STL) in C++. The STL is a collection of generic algorithms and data structures that are included as part of the C++ Standard Library. It provides a wide range of functionality, including algorithms for searching and sorting, data structures such as vectors and lists, and more. In this chapter, we will cover the following topics: An overview of the Standard Template Library (STL) in C++ Iterators and ranges Algorithms for searching, sorting, and manipulating data Data structures such as vectors, lists, and maps Function objects and functors By the end of this chapter, you will have a good understanding of the STL and its capabilities, and you'll be properly tooled to move to the final lessons of the course. STL 1 STL 2 The  Auxiliary Lessons  are still there for you, in case you miss those Math lectures after this one. I know you&

Chapter 2: Object-Oriented Programming in C++

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Welcome to the second chapter of "Hello, my friendly C++ teacher"! In this chapter, we will delve into the world of object-oriented programming (OOP) and learn how to design and implement complex programs in C++. Object-oriented programming is a programming paradigm that is based on the concept of "objects," which encapsulate data and behavior. OOP allows for the creation of modular, reusable code, making it easier to manage and maintain complex programs. In this chapter, we will cover the following topics: The basics of object-oriented programming in C++ Classes, objects, and data members Member functions and methods Constructors and destructors Inheritance and polymorphism Access control and encapsulation By the end of this chapter, you will have a good understanding of how to design and implement object-oriented programs in C++, and you'll be ready to put your newfound skills to the test in the next chapter. OOP 1 OOP 2 OOP 3 Intro to OOD Creational Structura

Chapter 1: Introduction to C++ and programming concepts

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Welcome to the first chapter of "Hello, my friendly C++ teacher"! In this chapter, we will cover the basics of C++ syntax and structure, as well as fundamental programming concepts such as variables, data types, loops, and functions. Whether you're a complete beginner or have some prior experience with programming, this chapter will provide a solid foundation for the rest of the course. C++ is a powerful, versatile, and widely used programming language that is used for a wide range of applications, from system programming to desktop applications to games. In this chapter, we will introduce the basic elements of the C++ language and help you get started writing your first C++ programs. By the end of this chapter, you will have a good understanding of the following topics: The structure and syntax of C++ programs Variables, data types, and expressions Loops and control structures Functions and function prototypes With this foundation in place, you'll be ready to move on

Chapter 3: Templates and Generic Programming in C++

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Welcome to the third chapter of "Hello, my friendly C++ teacher"! In this chapter, we will explore the world of templates and generic programming in C++. Templates are a powerful feature of C++ that allow you to write code that can work with a wide range of data types, without having to write separate code for each type. This makes it possible to write generic algorithms and data structures that can work with any data type, as long as it meets certain requirements. In this chapter, we will cover the following to pics: The basics of templates and generic programming in C++ Function templates and class templates Template type deduction and SFINAE By the end of this chapter, you will have a good understanding of how to use templates and generic programming in C++, and you'll have what you need to make it through the next chapter on the STL.  Templates 1 Templates 2 You should be familiar with all the  Auxiliary Lessons   at this point in the course. I'm here to support y

The Course Outline for "Hello, my friendly C++ teacher"

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We are thrilled to present the course outline that was used to create our new free e-book, 'Hello, my friendly C++ teacher'. This C++ course was designed and taught by an AI language model, making it a unique and innovative learning experience. In this outline, students will find the six series of lessons with links to each chapter, giving them a clear overview of what to expect in the full course. Whether you are a beginner or have prior experience with C++, this course offers a comprehensive and accessible guide to the language. So, get ready to dive into the world of C++ and start your journey to becoming a proficient programmer. 1 Introduction to C++ and programming concepts     History and basic overview of C++ language     Setting up a C++ development environment (e.g., compiler, IDE)     Basic syntax and structure of a C++ program     Variables and data types (e.g., int, char, bool, float)     Operators (e.g., arithmetic, assignment, comparison)     Control struct