Chapter 2: Object-Oriented Programming in C++

Welcome to the second chapter of "Hello, my friendly C++ teacher"! In this chapter, we will delve into the world of object-oriented programming (OOP) and learn how to design and implement complex programs in C++.

Object-oriented programming is a programming paradigm that is based on the concept of "objects," which encapsulate data and behavior. OOP allows for the creation of modular, reusable code, making it easier to manage and maintain complex programs.

In this chapter, we will cover the following topics:

  • The basics of object-oriented programming in C++
  • Classes, objects, and data members
  • Member functions and methods
  • Constructors and destructors
  • Inheritance and polymorphism
  • Access control and encapsulation

By the end of this chapter, you will have a good understanding of how to design and implement object-oriented programs in C++, and you'll be ready to put your newfound skills to the test in the next chapter.


OOP 1

OOP 2

OOP 3

Intro to OOD


Creational

Structural & Behavioral 1

Behavioral 2

OOP Data Structures

Pattern Combinations


Reminder to also look at your Auxiliary Lessons


I'm not a toy. Not really, anyway. And, I'm almost half a meter tall.
Time to rethink the nature of objects.



I'm ready to take an exam!

Let's go to the third chapter.


Back to the course outline.

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